The LEEF 2012 program builds off the experience and feedback gathered from holding the forum over the past two years. Here’s what people said about past programs:
Keynotes: “relevant and timely!” “all three keynote presenters were excellent!” “lots of new info and take-aways!”
Cases-Studies: “interaction time between presentation and play was just right!” “comparing different types of games was very valuable!” “showcased impressive games and simulation projects!”
High Tech Demos: “this really broadened my perspective on accessory applications” “very realistic multi-user system—fun and engaging!” “I didn’t realize this sort of tool was available.”
Networking: “interesting mix of attendees and presenters!” “creative and talented people of many different backgrounds and experiences” “great environment for networking”
Exhibitors: “seeing hands-on use of various software was really helpful” “talking with innovators and entrepreneurs was inspirational” “not as ‘salesy’ as typical vendor displays”
Workshops: “so knowledgeable and approachable, she made it seem like the topic was common place!” “concentrated hands-on time with the tools was valuable!”
LEEF was an interactive professional development event that explored the use of games, simulations and virtual worlds for learning. The program showcased how learning and entertainment technologies have converged, and continue to evolve, to produce new, immersive solutions that are redefining the learning experience.